Tactics win games, but Strategy wins championships.
This glossary defines the deep positional concepts and pawn structures that Masters use to plan their games.
If you know the name of the structure, you know the plan.
A d-pawn that has no friendly pawns on the adjacent c- or e-files to protect it.
The Plan: The side with the IQP must attack (use the open files). The side against it must blockade and trade pieces to reach an endgame where the pawn is weak.
A pawn that has fallen behind its neighbors and cannot move forward without being captured by an enemy pawn.
The Plan: Place a Knight or piece in the "Hole" directly in front of it. It cannot be chased away by pawns.
Hanging Pawns Structure
Two adjacent friendly pawns (usually c and d) that are separated from the rest of the pawn army.
The Plan: They control space but require defense. If forced to advance, they usually become weak.
A pawn with no opposing pawns in front of it or on adjacent files to stop its path to promotion.
The Plan: "Passed Pawns must be pushed." - Nimzowitsch.
A diagonal line of pawns protecting each other (e.g., c3-d4-e5).
The Plan: Attack the base of the chain. If the chain points Kingside, attack the Kingside.
White places pawns on c4 and e4 against a Black Sicilian setup. It completely clamps down on the d5 square.
The Plan: White suffocates Black slowly. Black must try to break with ...b5 or ...f5.
Arises from the Queen's Gambit Exchange. White has a minority of pawns on the Queenside (a2, b2 vs a7, b7, c6).
The Plan: The Minority Attack. White pushes b4-b5 to crash into Black's structure and create a weakness.
The Hedgehog Defense
Black puts pawns on a6, b6, d6, and e6. The pieces stay behind the 3rd rank like spines.
The Plan: Wait for White to overextend, then explode with a pawn break.
A rigid structure where pawns are placed on f5, e6, d5, and c6. It creates a grip on e4 but leaves a hole on e5 and blocks the light-squared bishop.
A Bishop blocked by its own pawns. (e.g., A light-squared bishop when all your center pawns are on light squares).
The Plan: Trade it off for an enemy Knight, or get it outside the pawn chain.
Possessing both Bishops when the opponent has swapped one off.
The Plan: Open the position! Bishops thrive in open games with pawns on both sides of the board.
A Knight firmly planted on an outpost (e.g., d6 or e6) deep in enemy territory. Its 8 tentacles control key squares.
Developing a Bishop to the long diagonal (b2/g2) by pushing the Knight-pawn.
The Plan: Control the center from a distance rather than occupying it with pawns.
The art of preventing the opponent's plan before it happens.
The Plan: Before attacking, ask "What does my opponent want to do?" and stop it.
Physically placing a piece (usually a Knight) directly in front of an enemy Passed Pawn to stop it from moving.
Controlling more squares behind the pawn lines (usually 4 ranks vs 3 ranks).
The Plan: Avoid trading pieces! Keep the opponent cramped until they suffocate.
"Compulsion to move." A situation where any move you make worsens your position. You would prefer to pass, but the rules say you must move.